As the name suggests, The Last City is the central hub of Destiny and is the only safe haven on Earth. Well, maybe safe haven isn’t the best description of the city and the state of civilization, especially considering the events at the beginning of Destiny 2, but it’s certainly better than what awaits those on the outskirts. The massive walls weren’t built for https://Www.Destiny2Focus.com/ show, nor are they there to keep Titans out, but instead hostile alien races that have been left over from numerous battles following The Collapse. Most notably are The Fallen, but you’ll also see a monstrous species called The Hive on Earth, as well, due to their hideout being relatively close to the planet.

Dark Souls and Demon’s Souls were easily two of my favorite games to have hit the last generation of consoles, so when From Software announced a “direct” sequel, my anticipation was palpable. Somehow, From Software is able to create some of the most grueling, most depressing worlds out there, while at the same time urges us to venture forth. While there are some hitbox issues that can add to the frustration, the bosses, environments and enemies are all well throughout, along with an incredibly intriguing hidden storyline that ties directly into the past game. It’s almost as if the developers deliberately set up scenarios to screw over players, but we took it and enjoy every minute of it.

There was no way a Persona game would slip past my radar. Shin Megami Tensei IV was easily my number one game last year, so it only seems fitting that another in the beloved franchise, while a spin-off, was among my top 10 in 2014. Persona Q is a fan’s dream, meshing both Persona 3 and Persona 4 into a traditional dungeon crawler format similar to that of Etrian Odyssey. While it’s not your traditional Persona format with fusing various monsters and dealing with social interactions outside of dungeons, it maintains all of the glamour and appeal. It definitely has its own set of issues, but there’s just too much to love about mashing the characters from the two games and building an intriguing storyline around them.

The most significant aspect of Destiny 2’s campaign is that it has an actual campaign. After Destiny and Rise of Iron’s cookie-cutter missions, it’s nice to have something with more variety and substance than “bad guy over there, go kill it.” That’s not saying Destiny 2’s campaign is anything deep. Characters jump in and out of the campaign quickly as the story moves you from world-to-world. While the quick pacing keeps things moving, it never slows down enough to create any connections between the player and the world. Worst yet is the player’s Guardian who, in Destiny 2, is relegated to a silent protagonist. Ghost ends up speaking the entire time for the player and comes off as annoying. The current set up with the Ghost quickly becomes grating, and even more annoying when other characters point out your silence. This was purposefully done so that players can become invested in their Guardian, but in execution comes off as cartoonish.

Who would have ever thought a mobile game would end up on my list? As a big fan of the Hitman franchise since its second iteration, when it was announced that Square Enix Montreal would be working on a mobile game in the same universe, I was no doubt concerned. To my surprise, it ended up being one of the best games of the year. It takes the scenarios we’ve come to love in the full-fledged stealth games and creates bite-sized puzzles. There’s no game on my Nexus 5 that I played more of this year, trying to master each mission, while doing so with the least amount of turns or picking up the optional briefcase. While it’s not what I hope the series will move towards in the future, it is a nice side activity that will distract you for a couple minutes at a time.

Destiny 2 has finally, truly been revealed. Bungie and Activision finally lifted the curtain on the much-anticipated sequel, showcasing gameplay for the first time. Hardcore Gamer was able to sit down with Bungie’s Community Manager, David ‘DeeJ’ Dauge to discuss what new stuff Destiny 2 brings to the table and what the future holds for the franchise. For more on Destiny 2, be sure to check out our in-depth preview of the campaign, Inverted Spire strike and multiplayer.

All activities in Destiny 2 can be played cooperatively, but the real test of a Fireteam’s comradery comes in Strikes, which Destiny 2 provides plenty of. There are five Strikes in Destiny 2, and each is meticulously crafted to test a Fireteam. They’re far more exciting than the Strikes in vanilla Destiny and dole out some quality loot. Those looking for a challenge and some of the top-of-the-line loot will want to try the Nightfall, however, which is unlocked later in the game.

You talk about the four-people having different and important roles in the Crucible. I’m curious as to why you didn’t add a fourth class. Every match will have at least one duplicate class. Doesn’t that defeat the idea that each player has an important role to play?

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