Arthur eventually learns what it means to be a good person, to help other people without selfish intent, but it comes too late. The catalyst for his realization of purpose comes alongside the realization that he is going to die due to tuberculosis. His cough, which appears incessantly in cutscenes but rarely anywhere else, telegraphs his doom very early on. By this point I was finished with the game’s narrative, as both myself and the game knew where this was going. It had nothing more to show me or lead into, and yet it continued to fill time until the finale. In case you weren’t quite clear on what theme Red Dead Redemption 2 Weapons Dead Redemption 2 was trying to hammer (clumsily as it is) with Arthur Morgan, it has Arthur’s ex-fiance send him a letter that plainly lays it out with the line, “There is a good man within you, but he is wrestling with a giant, and the giant wins again and again.”

You can fight this fanged creature, but I was actually curious as to why the vampire existed. We got no answers as to how it was created. But I suppose it’s not Arthur Morgan’s job to question why vampires exist. He just has to slay t

***Editor’s Note: This feature will delve into some spoilers for Red Dead Redemption 2 and its story. If you care to avoid having such things spoiled, we would recommend coming back after you finish the game’s main story and epilogue. **

Her missing poster says that she’s been gone for fifteen years and that she was last seen around the Van Horn Trading Post. I scoured that place for 45 real-time minutes looking for clues. I came up empty. So imagine my disappointment when I caved and looked online for answers and found out there were n

Leviticus Cornwall is the man responsible for sending the Pinkertons after the Van der Linde Gang. The Gang stole some of Cornwall’s property, and that started this giant feud between them. The feud comes to an abrupt end when Dutch confronts Cornwall near Saint De

In-game journals or logs in other games often have the appearance of life, thanks to talented teams, but none feel like living, breathing books like Arthur’s does. Drake’s notes in the Uncharted series are filled with doodles and charm that is signature to Drake’s personality, but its in-game purpose is usually to solve simple puzzles more than to flesh out the characters. During my brief time with Mass Effect , the Codex was easily my favorite bit since it filled out the history of the galaxy, but it lacked a personal anchor point.

This palm-sized killer is a rare Cattleman’s revolver that’s perfect for hunting small and medium sized animals. It’s the prized gun of Flaco Hernandez, a gunslinger defeated in a duel at Cairn Lake with a capacity of six rounds. The gun can only be obtained through a successful completion of the Gunslinger Mission and if you don’t pick it up next to your rival’s body, the gun will later not be unlockable. It’s a delicate little silver gun and you’ll only have one chance to get it, but it’s worth dueling Flaco until you can get the better of

What makes the journal even more beautiful is the fact that it records your moments in-game and weaves them into the life of Arthur. I may not be able to make Arthur loyal to Dutch in the end or have him be pals with Micah, but I can decide what side activities he partakes in or the animals he hunts. It gives what I do in-game life. The journal becomes my version of Arthur’s final days, giving my playtime a personal, lively touch that I’ve never experienced in a game before: Arthur’s story and mine intertwine.

When Arthur is diagnosed with tuberculosis, one of two things can happen – either he wanders the street in a glow and sees a deer, or he wanders in a gray haze and sees a wolf. It makes sense for this to happen at this point in the story, because Arthur is a bad person and has done bad things. But by the end of the game, Arthur is repentant and has numerous discussions about the possibility of a bad man finding redemption. The story desperately wants us to take the path of honor, and it’s totally jarring if you continue to be villainous. This is the Niko Bellic morality problem all over ag

The journal is a stellar hand-written chronicle of the game’s story and your influence woven together from the perspective of the game’s two leads. It is richly-detailed in an engrossing way that made me play around it. Instead of opening it when I had a chance, I made time for it.

The greatest violation comes when you meet Rain Falls, a Native American chief, in Saint Denis. Having briefly encountered him during a party at the mayor’s house, he now seeks your aid to help obtain documents that report an oil reservoir underneath the reservation land. Arthur is, as usual, unwilling to help out until one of them offers payment in return. However it isn’t until he begins to compare the persecution his gang faces to the persecution the Native Americans face as somehow equal that he really begins to show his true character.

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